This is what Denial of Service has to say about Contour & Shape.
"all shots (of myself & surroundings) were achieved entirely on the MS Kinect v1.
PC & Z data were captured & manipulated with Brekel, Processing and Meshlab.
sequences were rendered in 3DSMax with Krakatoa & Vray / After Effects with Trapcode Form.
datamoshing & further glitch was mostly accomplished with ruby code & processing."
Basically this ambitious project used every software out there. A whole new way to play with data mosh. I'd love to know more about the process itself. Where did processing contributed, what with the kinect hack, why trapcode, is there post involved, or is this the realtime master recording?
Those 3d extrusions dancing to the audio, crazy looking.